翻訳と辞書
Words near each other
・ For Them That Trespass
・ For This Cause
・ For Those About to Rock (film)
・ For Those About to Rock (We Salute You)
・ For Those About to Rock Tour
・ For Those About to Rock We Salute You
・ For Those I Loved
・ For Those in Love
・ For Those in Peril
・ For Those in Peril (1944 film)
・ For Those in Peril (2013 film)
・ For Those in Peril on the Sea (The Goodies)
・ For Those We Love
・ For Those Who Can Tell No Tales
・ For the Girl Who Has Everything (song)
For the Glory
・ For the Glory (The O.C. Supertones album)
・ For the Glory of Nothing
・ For the Good of the Cause
・ For the Good of the Outfit
・ For the Good Times
・ For the Good Times (Chet Atkins album)
・ For the Good Times (Dean Martin album)
・ For the Good Times (Rusty Bryant album)
・ For the Good Times (song)
・ For the Good Times (The Little Willies album)
・ For the Hell of It
・ For the Holidays
・ For the Honour of Australia
・ For the Honour of Wales


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

For the Glory : ウィキペディア英語版
For the Glory

''For the Glory'' is a grand strategy wargame that is based on ''Europa Universalis II'' and its Europa Engine. It was developed by (Crystal Empire Games ), a studio composed of members of the Europe Universalis II modification "Alternative Grand Campaign / Event Exchange Project" (AGCEEP) team, and published by Paradox Interactive.〔(Announcement ), Paradox Forums Retrieved 2010-01-11.〕 It was announced on September 4, 2009〔〔(Paradox Interactive Announces For the Glory ), IGN Retrieved 2010-01-11.〕 and was released November 10/11, 2009.〔〔 The game is available for Windows.
In ''For the Glory'', the player chooses from over 190 nations spanning the 1000 province globe to guide a single nation from 1399 to 1819, managing its economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. It features over 10,000 historically accurate events and rulers.〔〔〔(For the Glory - PC Game Review ), Armchair General Retrieved 2010-01-11.〕
The game's reviews praised its immersive experience in the history of the period, its improved graphics, and its enhanced interfaces (when compared to its ''Europa Universalis 2'' start point). However, multiplayer stability issues, laborious management, and irritating sound effects soured opinions.〔(For the Glory Review ), Gamespot Retrieved 2010-01-11.〕
==Gameplay==

''For the Glory'' is in real time, which flows continuously during gameplay, rather than taking place in turns. The player is able to pause the game, speed up, or slow down time at her or his whim. Unlike most real-time strategy games, the focus is not on military management. Instead, as with other grand strategy titles, the player manages their chosen nation juggling the nation's economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability.〔
A major aspect of ''For the Glory'' is managing domestic policies. Every ten in-games years, and through events, the player can use sliders to determine domestic policies, which impact the game. Balancing the nation's budget and keeping a lid on inflation is another primary objective. Money is used for multiple things including funding the military, trade, and research. The player can invest funds in their country's stability as well, and stability affects just about every aspect of a nation's performance. Instability is usually the result of in-game actions, such as declaring war on a neighboring country without a casus belli, and it can also be influenced by events. Low stability means land and naval forces stand a greater chance of losing battles; the frequency of internal rebellions rises; diplomatic actions are less successful; and the founding and expansion of colonies are more likely to fail.〔
Foreign policy and interaction with computer-controlled nations is another sizable facet in ''For the Glory''. AI nations work to maintain the balance of power. If a player tries to conquer territory quickly, his or her international reputation will tarnish, AI nations are more likely to form alliances against the player.〔(For the Glory Review ), Gamer Daily News Retrieved 2010-01-11.〕 Besides brute force there are other methods to nation-building. Through diplomacy, it's possible to vassalize or annex other countries. Aggressive actions still negatively impact country's' reputation, but less than taking territory by force. Also, a casus belli makes the war seem less threatening, reducing the impact on reputation. Casus belli can come through events or religious differences, but the player can also use diplomacy to create one. The player can influence their neighbors as well, with the effectiveness of diplomatic actions determined by the ruler's diplomacy skill.〔
Battles take place in real time, but the player doesn't have significant control over them. Conflicts between armies are resolved and if the invader wins they besiege the province's garrison. Once the player starves out the garrison, the player controls the province. However, occupation does not equal ownership in ''For the Glory''. Instead, the enemy must agree to cede the territory in a peace treaty, and the likelihood that they'll agree to terms is determined by how much territory the player controls and how well their units fared in battle.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「For the Glory」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.